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Portfolio

Ceasar in the Castle​

My first game, a 2D Puzzle Platformer where you need to explore a castle to find your dog that ran away.
 

  • Made with Construct 3

  • Interactive puzzles​

  • Player mechanics

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Duck Tales Remake

I remade a level from the Duck Tales, a classic NES game.
 

  • Made with C# and Unity Engine

  • Tilemap level​

  • Player mechanics and AI Enemies

Cheese Chase Mobile

An side-scrolling endless runner, where you need to avoid obstacles and collect food and cheese.
 

  • Made with C# and Unity Engine

  • Google Play Leaderboard Integration

  • Endless Level Generation

  • Exported and tested on Android

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Cheese Chase 3D

A cheese collection game made with a classmate.
 

  • Made with C# and Unity Engine

  • Complex enemy server AI using state machines

  • State machine based player mechanics

  • Reactive HUD

Tick Tock Trials

A cartoonish racing game where you need to avoid phyics based obstacles.
 

  • Made with C# and Unity Engine

  • Physics based movement using Wheel Colliders and RigidBody Physics

  • Level Layout using MAST

  • ​Used Hinge and Spring Joints for Physics obstacles

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Copyright Estelle Schoeman

Contact Me

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