
Portfolio
Ceasar in the Castle​
My first game, a 2D Puzzle Platformer where you need to explore a castle to find your dog that ran away.
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Made with Construct 3
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Interactive puzzles​
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Player mechanics


Duck Tales Remake
I remade a level from the Duck Tales, a classic NES game.
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Made with C# and Unity Engine
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Tilemap level​
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Player mechanics and AI Enemies
Cheese Chase Mobile
An side-scrolling endless runner, where you need to avoid obstacles and collect food and cheese.
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Made with C# and Unity Engine
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Google Play Leaderboard Integration
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Endless Level Generation
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Exported and tested on Android

Cheese Chase 3D
A cheese collection game made with a classmate.
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Made with C# and Unity Engine
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Complex enemy server AI using state machines
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State machine based player mechanics
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Reactive HUD
Tick Tock Trials
A cartoonish racing game where you need to avoid phyics based obstacles.
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Made with C# and Unity Engine
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Physics based movement using Wheel Colliders and RigidBody Physics
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Level Layout using MAST
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​Used Hinge and Spring Joints for Physics obstacles
