
About
I’m currently completing my game development diploma at TFS, where I’ve built a foundation in game design. In the short term, I’m eager to join a small studio where I can continue to sharpen my skills, and gain hands-on experience in real-world projects. In the medium-term, I'd like to step into a hybrid role of game design and production, allowing me to guide creative vision while managing project execution. Ultimately, I aspire to open my own game studio, where I can lead innovative teams and bring unique, meaningful gaming experiences to life.


I was first inspired to pursue game development by story-rich puzzle games like Nancy Drew and Sherlock Holmes, which sparked my passion for creating engaging mysteries. I enjoy designing gameplay that challenges players to think critically and uncover clues, and I hope to specialize in puzzle and mystery game development. Most of my work has been in Unity, where I’ve built a variety of interactive experiences, but I also have some experience with Unreal Engine and am actively working on improving my skills in that environment.
I'm a mystery-loving, puzzle-solving, adventure-seeking kind of person—both in books and in games. Whether it's unraveling a thrilling espionage plot, cracking a detective case, or navigating a tricky puzzle in a game, I’m all in. When I’m not lost in the pages of a mystery novel or deep in an adventure game, you’ll probably find me with Opal, my beautiful golden retriever and wonderful and loving husband. She approaches life with endless enthusiasm—something her daycare sitter once perfectly summed up: "You enjoy life, right, Opal?"
